"TRACE32 Main"의 두 판 사이의 차이
TRACE32
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<p><span style="font-size: x-large;"><strong>TRACE32 </strong><strong>자료실</strong></span></p> | <p><span style="font-size: x-large;"><strong>TRACE32 </strong><strong>자료실</strong></span></p> | ||
− | < | + | <p><strong style="font-size: large;"><strong><a href="/wiki/index.php/TRACE32_Update">TRACE32 Update</a></strong></strong></p> |
− | <p> | + | <p><span style="font-size: large;"><strong>Linux Debugging</strong></span></p> |
− | <p> | + | <p><a href="/wiki/index.php/Setup_Linux_%26_Android_Debug_Environment">Setup Linux Debug Environment</a></p> |
− | <p>Accessing System Data | + | <p><a href="/wiki/index.php/Configuring_BreakPoint">Configuring BreakPoint</a></p> |
+ | <p><a href="/wiki/index.php/Accessing_System_Data">Accessing System Data</a></p> | ||
<p> </p> | <p> </p> | ||
− | < | + | <p><span style="font-size: large;"><strong>Debugging Tips</strong></span></p> |
− | <p>Useful TRACE32 Functions</p> | + | <p><a href="/wiki/index.php/Useful_TRACE32_Functions">Useful TRACE32 Functions</a></p> |
− | <p>Script Programming</p> | + | <p><a href="/wiki/index.php/Script_Programming">Script Programming</a></p> |
− | <p>Useful TRACE32 commands</p> | + | <p><a href="http://www.trace32.com/wiki/index.php/%EB%94%94%EB%B2%84%EA%B9%85_%EC%8B%9C_%EC%9C%A0%EC%9A%A9%ED%95%9C_%EB%AA%85%EB%A0%B9">Useful TRACE32 commands</a></p> |
− | <p>vmlinux 압축해제 과정 디버깅</p> | + | <p><a href="/wiki/index.php/Compressed_vmlinux_%EC%95%95%EC%B6%95_%ED%95%B4%EC%A0%9C_%EA%B3%BC%EC%A0%95_%EB%94%94%EB%B2%84%EA%B9%85">vmlinux 압축해제 과정 디버깅</a></p> |
− | <p>HW와 SW co-debugging</p> | + | <p><a href="/wiki/index.php/Hardware%EC%99%80_Software_Co-Debugging_Solution">HW와 SW co-debugging</a></p> |
<p> </p> | <p> </p> | ||
− | < | + | <p><span style="font-size: large;"><strong>Trace Analysis</strong></span></p> |
− | <p>PowerTrace를 활용한 ARM ETM Trace</p> | + | <p><a href="/wiki/index.php/ARM_ETM_Trace%EC%99%80_PowerTrace">PowerTrace를 활용한 ARM ETM Trace</a></p> |
<p> </p> | <p> </p> | ||
− | < | + | <p><span style="font-size: large;"><strong>Virtual Target</strong></span></p> |
− | <p>Trace32 Virtual Target</p> | + | <p><a href="/wiki/index.php/TRACE32_Virtual_Target">Trace32 Virtual Target</a></p> |
− | <p>TRACE32 for PXP Veloce and Zebu</p> | + | <p><a href="/wiki/index.php/TRACE32_Virtual_Target_Debugging_Solution">TRACE32 for PXP Veloce and Zebu</a></p> |
<p> </p> | <p> </p> | ||
− | < | + | <p><span style="font-size: large;"><strong>Automotive TRACE32</strong></span></p> |
− | <p>PowerTrace 활용 차량용 SW Debugging</p> | + | <p><a href="/wiki/index.php/PowerTRACE_%ED%99%9C%EC%9A%A9%ED%95%9C_%EC%B0%A8%EB%9F%89%EC%9A%A9_SW_%EB%94%94%EB%B2%84%EA%B9%85%EA%B0%80%EC%9D%B4%EB%93%9C">PowerTrace 활용 차량용 SW Debugging</a></p> |
− | <p>Tricore 리셋 디버깅</p> | + | <p><a href="/wiki/index.php/Tricore_%EB%A6%AC%EC%85%8B_%EB%94%94%EB%B2%84%EA%B9%85">Tricore 리셋 디버깅</a></p> |
− | <p>Tricore CAN 인터페이스 디버깅(DXCPL)</p> | + | <p><a href="/wiki/index.php/Tricore_CAN_%EC%9D%B8%ED%84%B0%ED%8E%98%EC%9D%B4%EC%8A%A4_%EB%94%94%EB%B2%84%EA%B9%85(DXCPL)">Tricore CAN 인터페이스 디버깅(DXCPL)</a></p> |
<p> </p> | <p> </p> | ||
− | < | + | <p><span style="font-size: large;"><strong>TRACE32</strong><strong>로 바라본 ARM</strong></span></p> |
− | <p>Cortex-M</p> | + | <p><a href="/wiki/index.php/Cortex-M">Cortex-M</a></p> |
<p> </p> | <p> </p> | ||
− | < | + | <p><span style="font-size: large;"><strong><a href="/wiki/index.php/TRACE32_FAQ">TRACE32 FAQ</a></strong></span></p> |
− | + | <p><strong style="font-size: large;"><a href="/wiki/index.php/Trouble_Shooting">TRACE32 Trouble Shooting</a></strong></p> | |
− | + | <p><strong style="font-size: large;"><a href="/wiki/index.php/TRACE32_Revision_History">TRACE32 Revision History</a></strong></p> | |
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<p><strong><br /></strong></p> | <p><strong><br /></strong></p> |
2016년 4월 7일 (목) 17:22 판
TRACE32 자료실
Linux Debugging
Debugging Tips
Trace Analysis
Virtual Target
TRACE32 for PXP Veloce and Zebu
Automotive TRACE32
PowerTrace 활용 차량용 SW Debugging
TRACE32로 바라본 ARM